AI Insights · Timothy · July 2022
Top 5 3D Anime Games Performance in Africa Q2 2022
Explore the performance trends of the top 5 3D anime games on a unified platform in Africa during Q2 2022, including downloads, revenues, and active users.
The second quarter of 2022 saw notable trends in the performance of the top 5 3D anime games on a unified platform in Africa. Here’s a closer look at the weekly downloads, revenues, and active user metrics for these popular games. All data is sourced from Sensor Tower.
SAKURA School Simulator Garusoft LLC’s game maintained a steady increase in weekly downloads, starting from approximately 10K in late March and peaking at around 14.5K by the end of June. Weekly active users also showed a positive trend, rising from around 90K to nearly 98K over the same period.
ONE PIECE Bounty Rush Bandai Namco Entertainment Inc.'s title experienced fluctuations in weekly revenue, starting at $723 and seeing a peak of $965 in early May, before tapering off to $548 by the end of June. Weekly downloads were relatively stable with a notable increase to 12.2K in the final week. Active users consistently hovered around 50K, ending the quarter at 53.7K.
Genshin Impact: Natlan Launch COGNOSPHERE PTE. LTD.’s game saw significant weekly revenue fluctuations, peaking at $25.2K in late March and experiencing several ups and downs, closing at $8K in late June. Weekly downloads varied, reaching a high of 10.3K in late April and ending at approximately 9.3K. Active users trended positively, rising from 87.6K to 92K.
Beyblade Burst Rivals Nightmarket Games Inc.’s game experienced modest weekly revenue, with slight peaks such as $114 in early April. Weekly downloads saw an increase towards the end of the quarter, peaking at nearly 10K in early June. Active users showed a mixed trend, ultimately stabilizing around 22K by the end of June.
Captain Tsubasa: Dream Team KLab Inc.’s game had a notable increase in weekly revenue, starting from $2K and peaking at $6.6K by the end of June. Weekly downloads remained varied, with significant peaks like 8.9K in late May. Active users increased from about 6.2K to 9.7K by early April, then fluctuated to stabilize around 5.3K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.